UX/UI DESIGNER

MARIANA

MANRIQUE

IMG_2906.JPG
 

NearBooks

An app that uses proximity sensors to show relevant content depending on the area the user is within a library. With this the library is able to promote specific books or themes and the users are able to find books that might be new for them.

library_banner.png
 

Muffin or

Chihuahua?

A three-part interactive installation consisting of a guessing game, an informational video, and a pedagogical game showing the basics of neural networks. The purpose was to introduce and inspire a younger generation, with a focus in teenage girls, to delve into Artificial Intelligence.

 
 
 

Deception App

Deception is a well known board-game. We developed the mobile game version translating the aesthetics and the gameplay so it would keep the elements people love about the game in a different media.

deception_banner.png
 

WDYJQ?

WHY DON’T YOU JUST QUIT? is a critical virtual reality game whose purpose is to create a space for reflection and understanding and motivate our approach to other’s lives with a stronger sense of empathy. By removing personal exclusions and stigmatization towards recovering addicts maximizes the likelihood of long-term recovery

 
 

Amoeba

A GUI concept intended for vehicles. Amoeba’s purpose is to increase the user’s ability to decide which data is stored and the level of the interactions it’s used for in a system that uses IOT or Machine Learning.



IMG_2906-fondo.gif
 

RFID Coach

Tangible interface that aims to increase security by being an educational tool. There is a gap in the understanding and teaching of security as well as in attempts to increase general knowledge through augmented education. (Prototype)