UX/UI DESIGNER

MARIANA

MANRIQUE

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Amoeba

A GUI concept intended for vehicles. Amoeba’s purpose is to increase the user’s ability to decide which data is stored and the level of the interactions it’s used for in a system that uses IOT or Machine Learning.



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RFID Coach

Tangible interface that aims to increase security by being an educational tool. There is a gap in the understanding and teaching of security as well as in attempts to increase general knowledge through augmented education. (Prototype)

 
 
 

Library app

An app that uses proximity sensors to show relevant content depending on the area the user is within a library. With this the library is able to promote specific books or themes and the users are able to find books that might be new for them.

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Muffin or

Chihuahua?

A three-part interactive installation consisting of a guessing game, an informational video, and a pedagogical game showing the basics of neural networks. The purpose was to introduce and inspire a younger generation, with a focus in teenage girls, to delve into Artificial Intelligence.