Change the media of the game deception, usually played in a physical board to a digital mobile version.
This project focuses on translating the interaction with the mobile game without altering the gameplay and keeping the changes to the game mechanics and patterns to a minimum.
An iPad at the center is used so the information that the players need to know at all times is visible for everyone.
All the players play on their iPhone and this is where all direct interaction is done. Every screen has the same visual structure, however just their specific cards are shown (expect for the forensic scientist).
For the Forensic Scientist it looks a somewhat different, as this role has to manage more information than the other roles. They are able to see the cards of everyone as well as the scene cards (needed for the players to find the murderer).
Photoshop was used to create the aesthetics as well as to maintain the artistic flow of the existing game.
Sketch was used to create the wireframes and in combination with a fast prototyping tool to simulate the gestures this was made mainly to show how the game would behave, not for functional purposes.