Deception

 

Purpose

Change the media of the game deception, usually played in a physical board to a digital mobile version.

Concept

This project focuses on translating the interaction with the mobile game without altering the gameplay and keeping the changes to the game mechanics and patterns to a minimum.

An iPad at the center is used so the information that the players need to know at all times is visible for everyone.

iPad screen with all hints that have been placed by the forensic scientist displayed.

iPad screen with all hints that have been placed by the forensic scientist displayed.

Showing the cards involved in the accusation.

Showing the cards involved in the accusation.

Screen alerting all players that an accusation has been made by one of the players.

Screen alerting all players that an accusation has been made by one of the players.

The screen shows the player that won, in this case the murderer won.

The screen shows the player that won, in this case the murderer won.

All the players play on their iPhone and this is where all direct interaction is done. Every screen has the same visual structure, however just their specific cards are shown (expect for the forensic scientist).

Showing the specific player cards.

Showing the specific player cards.

Confirming selections.

Confirming selections.

Selecting the cards.

Selecting the cards.

Giving the player their role.

Giving the player their role.

For the Forensic Scientist it looks a somewhat different, as this role has to manage more information than the other roles. They are able to see the cards of everyone as well as the scene cards (needed for the players to find the murderer).

Screen of forensic scientist for choosing the clues.

Screen of forensic scientist for choosing the clues.

Picking the clue to be shown to all the players.

Picking the clue to be shown to all the players.

Going to murderer profile to check the means and clue cards.

Going to murderer profile to check the means and clue cards.

Dragging and dropping the chosen clue in the board area.

Dragging and dropping the chosen clue in the board area.

Creation

I was involved in the conceptualization phase of the board game, where we defined what kind of gestures would the user make for predefined actions in the board game as well as decide how many screens would be produced depending on the gameplay flow.

During the development phase, I used Photoshop CC to create the aesthetics for this digital version as well as to maintain the artistic flow of the existing game.

Sketch was used by my other team member to create the wireframes using the assets I produced in Photoshop CC and then he proceeded to combine it with a fast prototyping tool to simulate the gestures. The purpose of this was mainly to show how the game would behave, not for functional purposes.

The forensic scientist chooses, decides and places the hint in the board area aka the iPad.

The forensic scientist chooses, decides and places the hint in the board area aka the iPad.

All the players (except the FS) choose their clue and mean cards before knowing their role.

All the players (except the FS) choose their clue and mean cards before knowing their role.

The Forensic Scientist checks on the cards the murdered chose before deciding on which clue they’ll set on the board area.

The Forensic Scientist checks on the cards the murdered chose before deciding on which clue they’ll set on the board area.