Change the media of the game deception, usually played in a physical board to a digital mobile version.
This project focuses on translating the interaction with the mobile game without altering the gameplay and keeping the changes to the game mechanics and patterns to a minimum.
An iPad at the center is used so the information that the players need to know at all times is visible for everyone.
All the players play on their iPhone and this is where all direct interaction is done. Every screen has the same visual structure, however just their specific cards are shown (expect for the forensic scientist).
For the Forensic Scientist it looks a somewhat different, as this role has to manage more information than the other roles. They are able to see the cards of everyone as well as the scene cards (needed for the players to find the murderer).
I was involved in the conceptualization phase of the board game, where we defined what kind of gestures would the user make for predefined actions in the board game as well as decide how many screens would be produced depending on the gameplay flow.
During the development phase, I used Photoshop CC to create the aesthetics for this digital version as well as to maintain the artistic flow of the existing game.
Sketch was used by my other team member to create the wireframes using the assets I produced in Photoshop CC and then he proceeded to combine it with a fast prototyping tool to simulate the gestures. The purpose of this was mainly to show how the game would behave, not for functional purposes.